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Rigging in Maya: How To Set Reverse Foot For Human Walk Cycle With Easy Techniques
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Quick Review
Basic Skeleton Setup
Front view and Side View
Foot Control, Reverse Foot Joint Setup
Bones for reverse foot
Adding Foot Controls (Constraints)
Foot Control Attribute Setup
SET DRIVEN KEY
Set Attribute Value for controlling Foot
Applying Key in Attribute Editor
Hierarchy of reverse joint
Objective
Main objective of this post is to give you an idea about How To Set Reverse Foot For Human Walk Cycle With Easy Techniques
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Hardik Jani
2016-02-16 05:23:21