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3DS Max
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Using Render to Texture For Game Environment
Jump To:
Quick Review
Pros and Cons
Quick Overview
Environment Setup
Lighting setup
Readying model to setup
Merging All Objects and UV sets
Crucial part: The UVs
Unwrap UVW modier
Flatten Mapping
Move UVW map channel
Render to Texture
Bake Texture
Reapply the Baked Texture
Objective
Main objective of this post is to give you basic idea about how to use Render To Texture for Game Environment.
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Meet Doshi
2015-11-03 19:50:27
3Ds Max Mental Ray Caustics
Jump To:
Info
Create Environment for Light Setup
Basic Lighting Setup
Material Setup for Perticular Objects
Renderer Setup
Edit Attributes of Caustics & Photon Mapping (GI)
Properties
Lights & Object Property Setup
Selection of Lights & Objects
Object Properties
Edit Attributes of Caustics & Global Illumination (GI)
Objective
Main objective of this blog post is to give you an idea about 3Ds Max Mental Ray Caustics.
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Meet Doshi
2016-02-17 00:50:22
Different Types of Topology
Jump To:
Quick Review
Different types of Topology
Triangle,N-Gon,Quads
To Choose Useful Topology
Quads Topology
Simple quads topology (Animation)
Limb Topology
Advantage of Using Limb Topology
Limb Topology (Animation)
Objective
Main objective of this blog post is to give you an Idea about
Different Types of Topology
.
continue reading...
Meet Doshi
2016-02-16 04:46:28