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Tips for 3D Character Modelers
Jump To:
Intro on 3D Character Modeling
About model
Get inspiration from others models
Use Keyboard Shortcuts
Backup
Topology
Quads, Triangles and N-Gons
Bending areas in model
Proper placement of edge loop
Objective
Main objective of this blog post is to give you tips about 3D Character Modelers
continue reading...
Naresh Solanki
2015-10-28 22:49:43
Re-Topology Technique in Maya 2014
Jump To:
Use Of Re-Topology
In Gaming
From High To Low Poly Mesh.
About Modeling Toolkit
Make Live the Object
Create Geometry With Quad Draw tool
Adding Edge Loop
Change the size of polygon
Retopologize (low poly) Mesh
Objective
To create a low-resolution mesh out of your high-resolution mesh in Maya 2014 and to speed up your modeling task using Re-topology technique.
continue reading...
Naresh Solanki
2015-10-28 22:51:18
What is UV Mapping?
Jump To:
UV Mapping in Maya
Suggestions for UV Mapping
Map each Object
Stretching
Overlapping
Reduce UV Space and seams
Testing by checker map
UV mapping For Face Modeling
Projection
Cut Uv's
Unfold UV Options
Objective
Main objective of this blog post is to give you an idea about
UV Mapping.
continue reading...
Naresh Solanki
2015-10-28 22:52:35