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Objective
Main objective of this blog post is to give you an idea about Button Click Effect in Unity.
Step 1 Introduction
You can give click effect to a button through animation or scripting. Here is a way to give click effect via scripting.
[Button having ButtonClick Script]
As we can see in the above image there are following variables in inspector for ButtonClick script.
From | Used to set scale of button at start. |
To | Used to set scale of button when it’s being clicked. |
Step 2 Code Sample
ButtonClick Script:
/// <summary>
/// Button Click Effect
/// </summary>
[RequireComponent(typeof(Button))]
public class ButtonClick : MonoBehaviour
{
public Vector3 from = Vector3.one;
public Vector3 to = Vector3.one * 0.95f;
void Start()
{
GetComponent<Button>().onClick.AddListener(() =>
StartCoroutine(Scaling()));
GetComponent<RectTransform>().localScale = from;
}
IEnumerator Scaling ()
{
GetComponent<RectTransform>().localScale = to;
yield return new WaitForSeconds(Time.fixedDeltaTime * 3);
GetComponent<RectTransform>().localScale = from;
}
}
Step 3 Explaination
[RequireComponent(typeof(Button))] | For this script ‘Button’component is required. |
GetComponent <Button>().onClick.AddListener(() =>StartCoroutine(Scaling())) | Here scaling co-routine is added to OnClick Event of Button component. Thus this co-routine works when the button is clicked. |
WaitForSeconds(Time.fixedDeltaTime * 3) | Time to wait for scaling button to ‘To-scale’ from ‘From-scale’. |
I hope you find this blog is very helpful while working with Button click effect in Unity. Let me know in comment if you have any question regarding unity.
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