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Objective
Main objective of this blog post is to give you an idea about to how to Animating Unity UI 4.6 Elements
You will get Final Output:
Unity provides UI and animation features using which we can design our own effective UI for Our Game.
Step 1 Create a Simple UI
Here, I have designed an effective UI, but you don’t need to design a UI like this for learning purpose. You can just create a simple UI.
Step 2 Appling Animation on UI Buttons
Now, let us see how to set animation on UI Buttons. Just follow the simple steps to apply animation on UI Buttons.
- Select "Play-Button" and go to inspector window.
- Now, Create Animator. In "Button (Script) Tab" select Transition as Animation and click on Auto Generate Animation Button to create animator.
- Now, again select "Play Button" and open "Animation Window" (Window->Animation)
- In the "Animation Window" click on Record Button and save the new animation at a suitable location.
- Default Animation is played on button’s Normal State. Whereas; in this tutorial I’ve set animation on button’s Highlight State.
Step 3 Button Click Event
Opening One Animated Panel on Button’s Click event
- First of all we require a simple panel to apply animation on. Here, I have designed One Panel which has One Button and One Text.
- Now set Panel Scale as ? x=0, y=0 and z=0
- Create a new Animator Controller and add the animation clip to Animator Controller
- Select “Setting Panel” and Open “Animation Window” and then follow the steps given below.
- Create Two Animation Clips
- idel [panel scale x=0,y=0,z=0]
- open [panel scale x=1,y=1,z=1]
- After selecting the scale option, increase the panel Scale x,y,z.
- Double Click on Animator Controller and create One Integer Parameter "isOpen".
- Now, add transaction to the animation clip as shown.
Step 4 Create a Script
Create UI Manager Script that has a panel reference and two public functions:
- for setting Button Click events
- for setting Panels Close Button events
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
publicclassUIMenuAnimation : MonoBehaviour {
publicGameObject panel;
Animator panelAnimation;
// Use this for initialization
void Start () {
panelAnimation = panel.GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
}
//this for settings button
publicvoid OnClickSettings() {
Debug.Log("Settings Button Clicked");
panel.SetActive(true);
//Open Panel Animation
panelAnimation.SetInteger("isOpen", 1);
}
//this for panels close button
publicvoid OnPanelCloseButton()
{
//close panel animation
panelAnimation.SetInteger("isOpen", 0);
}
}
Step 5 Add Click Events to UI Buttons
- Setting button click events:
- Setting Panel’s close button click events:
I hope you find this project very helpful while Animating Unity UI 4.6 Elements. Let me know in comment if you have any questions regarding Unity. I will reply you ASAP.
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